31 July We are glad to announce that the defamation case in relation to our former employee has reached a resolution. (See this for details) We have received a formal public apology from Mr Lacy on his own personal that no funds were embezzled from Project Phoenix to create TINY METAL and that all statements he made was false. We don't want to get into this more than we need to at this point as this has been resolved but for those who are interested, the original court documentation and its translation is available Hiroaki Yura Producer / Director. Reviews “Newcomers to the turn-based strategy genre are likely to have a blast with Tiny Metal all the way through its campaign, though the endgame is no doubt a little restrictive.
Old hands to this type of strategy game will find a campaign that wears its influences on its sleeve, but still admirably and respectfully fits right in with them.” 7 – “Tiny Metal’s simplified strategy and delightful tone scratch an itch that has been festering since Nintendo’s Advance Wars series reached a ceasefire in 2008. Battalions of adorable tanks and warplanes engage in a series of turn-based encounters that seem like the opening salvos of an epic tactical war.” 7.25 – “Tiny Metal doesn’t copy the Advance Wars formula — it improves it.
Jun 15, 2017 I gave the game a try just for benchmarking. /geek I haven't see any graphical issue with Metal, on the benchmarks at least. The most relevant comparison between APIs should use settings where the GPU isn't the limiting factor. Integrated within the Metal frame debugger is a detailed graph-based view of the graphics resources written used in your game or app, perfect for an at-a-glance understanding of how resources flow across your entire GPU workload.
The third dimension brings with it a better way to do battle and tell where your enemies are. This change allows the tactical side of combat to flourish in a new way and one anyone who enjoys the Wars games will find it fun.” 8 –. Buzz 'If Nintendo Won't Make A New Advance Wars, These Guys Will' - It's.well, it's Advance Wars. The cute design, the square tiles, the turn-based combat, the rock-paper-scissors strategy, the cute character art, the branching narrative campaign, the works.' '.one of the best turn-based games we’ve seen in a while.' - Luke Plunkett, Kotaku 'Developer Area 35 has delivered a game that captures the spirit of the works that inspired it, and one that feels right at home on PC and on the go with Switch.' - Justin Clark, GameSpot 'Billed as a successor to the Nintendo DS’ highly rated Advance Wars franchise, Tiny Metal follows that formula faithfully while avoiding some of its pitfalls.'
- TJ Hafer, IGN. About This Game It's WAR in TINY METAL, the revival of Japanese arcade war gaming! The golden age of turn-based tactics returns with a distinct Japanese flavor.
A story filled with political intrigue and personal conflict follows the assassination of the Artemesian king. Command your infantry, roll out the tanks, and take to the skies to exact swift retribution against your foes. Artemesia is awaiting your orders! Inspired by turn-based strategy games of the past, TINY METAL takes the finely honed gameplay of classical Japanese war gaming and brings it into the modern era with great graphics, 15 unique units, and never-before-seen gameplay mechanics. TINY METAL is the Japanese arcade war game you wish you had as a kid. Play as Artemisian Lieutenant Nathan Gries as he commands his units to victory against the villainous nation of Zipang. There will be several friends and enemies along the way with varied factions, units, and abilities in the 20 hours of single-player campaign gameplay.
Players will have to carefully consider varying terrain, positioning for attacks, and strategic advancements and defenses. Nathan Gries Lieutenant Nathan Gries hails from a family of military lineage. His father died in the last war when Nathan was still young.
Lindberg was a friend of Nathan's father and came to offer guidance to Nathan. Nathan is well-regarded by his superiors and peers alike with a promising future and noble intentions. Although Nathan is a model officer, his lack of experience may lead to situations where he could be exploited. Wolfram Commander Wolfram, a fierce, strategic, independent, business-minded soldier, and leader of the White Fangs. She lost her brother in the previous Artemisia/Zipang war. He fought, foolishly, for a nation that cared little for him.
Which is irrelevant. He died believing he was fighting for a greater cause. She vowed never to make the same mistake. Wolfram will take any job that is profitable but one never knows what she might have up her sleeve.
Isoroku Tsukumo Lord Isoroku Tsukumo ('of 3 million stones'), the leading vassal of the Zipang shogunate. His title is a measure of his greatness, how much he owns, and how many people he supports with his rule. Tsukumo has an extreme obligation to duty and honor.
He takes care of his people first and foremost but is always strict and lawful, especially to himself. Campaign mode Follow the gripping story of Nathan and his unit as they struggle with the war and question what is - and what isn't - worth fighting for in a 20-hour campaign full of unique characters of various factions. Unique Attack System Use careful planning and strategy to attack from positions behind and beside to inflict more damage, or Focus Fire attacks with multiple units to crush your enemies! Online Multiplayer Soon-to-be-added online mode will test you against other players in 1-on-1 matches online or via local play! Skirmish Matches Jump straight into the action with dozens of skirmish matches that challenge the player with fun scenarios against a variety of foes.
Units Take control of 15 unique units, from basic Riflemen to advanced Gunships and Metals, each with their own strengths and weakness. Witness your units get stronger as they gain experience on the battlefield. Terrain Different terrain types offer various bonuses, rewarding players who take advantage of the forest, cities, and factories scattered around the maps. Some terrain even give players access to new units and powerful hero units!
Hero Units Powerful units that can be called into battle. Hero units grow stronger over the course of the campaign and can be brought over from mission to mission. Music Bop along to the beats of TINY METAL's upbeat soundtrack composed by the Japanese prodigy Tomoki Miyoshi, whose past works include SOULCALIBUR V, Steins;Gate, and I am Setsuna.
Metal Marines Master Edition contains almost the same gameplay as the original Metal Marines. However gone is the storyline, as Master Edition puts the player into instant combat. Opponents can be chosen from a list of AI generals or connected to by using modem or LAN connections. Not only that, but this time it's FASTER real time combat. You won't have time to sit there and coordinate your strategy. The missiles and the marines will be landing any minute!
Furthermore the game has been enhanced for windows and takes advantage of dragging objects from one window to another in order to make attacks as well as providing more control over metal marines in enemy camps. A variety of landscape and over 20 detailed command scenarios will give you plenty of landscape to rage with war. Metal Marines is a unique RTS (Real Time Strategy) war game that is a fun and challenging game once you get used to the frantic pace of gameplay. This Windows game has a lot going for it - nice looking anime, good graphics and voices, a unique interface, and a good challenge at the higher levels. The plot is mostly used to set the game up, rather then being developed as the game wears on, but its a frightening one - in the 23rd century, antimatter technology is developed, and Earth benefits from cheap and easily made energy, in orbiting space stations and colonies.
It's also known that antimatter could be used as a powerful weapon, and terrorists try for years to steal some. They finally succeed, and Earth erupts into a horrible antimatter war, with all the major cities destroyed and large areas of the ground blasted into nothing, leaving the planet with many islands. Finally, the remaining leaders band together into a United Earth Empire and try to rebuild the shattered planet. Seeing a chance to take control, the united space stations and colonies invade Earth.
You are in command of the United Earth Empire forces as they resist the invaders and the tyrannical leadership that they stand for. From the main menu, you can customize your base for the next mission, play another human on a modem connection, or start the next mission. There are no saves - the game keeps track of which mission you are on by your name. When you first enter your name, you do a tutorial mission and then the real fun starts.
There are nice anime scenes thrown in the game from place to place and several voices that enhance the game experience. The interface is unique, to say the least - I've never seen anything like it in my 20 years of game playing. There are four separate windows that the game plays on - one for your island, one for the enemy island, one for your base buildings, and the last for communications and status messages.
You can resize the windows as you wish, but there's no 'blank' screen in the background - that is, you can still see your Windows desktop as you play! This can be confusing, but you get used to it after you resize the windows to your preference. The graphics are cute cartoon-like representations of people, the islands, your units, and the buildings. The objective in each mission is to destroy everything in your enemy's base while making sure the same doesn't happen to yours. You have a few headquarters and as long as one is left alive at the end, you win.
You already have some units and buildings when you start, as well as some money to build more. You also need energy to operate your base. Buildings you can build include energy plants for energy, war factories to speed up construction of units, plants to obtain more money, anti-missile defenses, turrets to ward off ground troops, and 'fake' headquarters to fool the enemy. Attack units include missile launchers, metal marines to attack buildings once you have spotted them, and ICBM's that are much more powerful then normal missiles. When the game starts, you don't know anything about the enemy's island.
To start destroying his base, you send over missles to where you think buildings are. Anti-missiles may intercept them. If they hit close to a building, it shows up on your map. Now you can hit them again with more missles, or send over your metal marines (three can be sent over at once, as opposed to one missle attack at a time) to attack them on ground. Of course, the enemy is trying to do the same to you - counter his attacks with anti-missles, radar, turrets, and decoy bases. What makes the game frantic to play for the first half of the mission, though, and a little hard to get used to, is the rapid pace of the attacks.
Only one attack can be happening at any time, so often you have to ward off the enemy's attacks before you can finally get some in on your own. Destroyed units and land on your side can be bulldozed to make way for new units, and your metal marines come back from their attacks after a short time. I haven't even mentioned how the attacks are done, though - another very unique idea!
You actually SEE the missile traveling across your Windows desktop, from one game island window to the other one. Same thing for anti-missiles and the marines.
Not only is it cute to watch, but can clue you in as to where the enemy may have some units, or alert you that you need better defenses. Instead of having a single screen or a split screen, the multiple windows idea allows you to see instantly how a attack happens. Sometimes you can't launch your own attacks or scroll on the windows due to this, but it's a small problem. Every now and then you also get messages from your enemy commander, saying various things depending on how the battle is going.
The downsides have already been mentioned - the game is a little hard and confusing to get into at first, you often can't do or see what you want to, due to lag or the 'one attack at a time' limitation, the plot is not advanced at all as the game goes on, and having a 'fixed screen' that the game windows was on would have been nice. However, these are minor issues - stick with it and you will find a fun, challenging, and unique strategy/war game, simple in scope but sure to wow you when you see the unique interface and hear the opening story.